UnrealSkill-VIP
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

[Source] MemoryWrite External in AutoIt / Escrever na Memoria usando AutoIt Externo

Ir em baixo

[Source] MemoryWrite External in AutoIt / Escrever na Memoria usando AutoIt Externo Empty [Source] MemoryWrite External in AutoIt / Escrever na Memoria usando AutoIt Externo

Mensagem por uNreal 4/7/2020, 00:06

Você Precisara da Bliclioteca: NomadMemory.au3
Source esta abaixo salvea como o nome de "NomadMemory.au3" na pasta "C:\Program Files (x86)\AutoIt3\Include"
Código:
#include-once
#region _Memory
;==================================================================================
; AutoIt Version:   3.1.127 (beta)
; Language:         English
; Platform:         All Windows
; Author:         Nomad
; Requirements:      These functions will only work with beta.
;==================================================================================
; Credits:   wOuter - These functions are based on his original _Mem() functions.
;         But they are easier to comprehend and more reliable.  These
;         functions are in no way a direct copy of his functions.  His
;         functions only provided a foundation from which these evolved.
;==================================================================================
;
; Functions:
;
;==================================================================================
; Function:         _MemoryOpen($iv_Pid[, $iv_DesiredAccess[, $iv_InheritHandle]])
; Description:      Opens a process and enables all possible access rights to the
;               process.  The Process ID of the process is used to specify which
;               process to open.  You must call this function before calling
;               _MemoryClose(), _MemoryRead(), or _MemoryWrite().
; Parameter(s):      $iv_Pid - The Process ID of the program you want to open.
;               $iv_DesiredAccess - (optional) Set to 0x1F0FFF by default, which
;                              enables all possible access rights to the
;                              process specified by the Process ID.
;               $iv_InheritHandle - (optional) If this value is TRUE, all processes
;                              created by this process will inherit the access
;                              handle.  Set to 1 (TRUE) by default.  Set to 0
;                              if you want it FALSE.
; Requirement(s):   None.
; Return Value(s):    On Success - Returns an array containing the Dll handle and an
;                         open handle to the specified process.
;               On Failure - Returns 0
;               @Error - 0 = No error.
;                      1 = Invalid $iv_Pid.
;                      2 = Failed to open Kernel32.dll.
;                      3 = Failed to open the specified process.
; Author(s):      Nomad
; Note(s):
;==================================================================================
Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $iv_InheritHandle = 1)
   
   If Not ProcessExists($iv_Pid) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $ah_Handle[2] = [DllOpen('kernel32.dll')]
   
   If @Error Then
        SetError(2)
        Return 0
    EndIf
   
   Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $iv_InheritHandle, 'int', $iv_Pid)
   
   If @Error Then
        DllClose($ah_Handle[0])
        SetError(3)
        Return 0
    EndIf
   
   $ah_Handle[1] = $av_OpenProcess[0]
   
   Return $ah_Handle
   
EndFunc

;==================================================================================
; Function:         _MemoryRead($iv_Address, $ah_Handle[, $sv_Type])
; Description:      Reads the value located in the memory address specified.
; Parameter(s):      $iv_Address - The memory address you want to read from. It must
;                          be in hex format (0x00000000).
;               $ah_Handle - An array containing the Dll handle and the handle
;                         of the open process as returned by _MemoryOpen().
;               $sv_Type - (optional) The "Type" of value you intend to read.
;                        This is set to 'dword'(32bit(4byte) signed integer)
;                        by default.  See the help file for DllStructCreate
;                        for all types.  An example: If you want to read a
;                        word that is 15 characters in length, you would use
;                        'char[16]' since a 'char' is 8 bits (1 byte) in size.
; Return Value(s):   On Success - Returns the value located at the specified address.
;               On Failure - Returns 0
;               @Error - 0 = No error.
;                      1 = Invalid $ah_Handle.
;                      2 = $sv_Type was not a string.
;                      3 = $sv_Type is an unknown data type.
;                      4 = Failed to allocate the memory needed for the DllStructure.
;                      5 = Error allocating memory for $sv_Type.
;                      6 = Failed to read from the specified process.
; Author(s):      Nomad
; Note(s):         Values returned are in Decimal format, unless specified as a
;               'char' type, then they are returned in ASCII format.  Also note
;               that size ('char[size]') for all 'char' types should be 1
;               greater than the actual size.
;==================================================================================
Func _MemoryRead($iv_Address, $ah_Handle, $sv_Type = 'dword')
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $v_Buffer = DllStructCreate($sv_Type)
   
   If @Error Then
      SetError(@Error + 1)
      Return 0
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
   
   If Not @Error Then
      Local $v_Value = DllStructGetData($v_Buffer, 1)
      Return $v_Value
   Else
      SetError(6)
        Return 0
   EndIf
   
EndFunc

;==================================================================================
; Function:         _MemoryWrite($iv_Address, $ah_Handle, $v_Data[, $sv_Type])
; Description:      Writes data to the specified memory address.
; Parameter(s):      $iv_Address - The memory address which you want to write to.
;                          It must be in hex format (0x00000000).
;               $ah_Handle - An array containing the Dll handle and the handle
;                         of the open process as returned by _MemoryOpen().
;               $v_Data - The data to be written.
;               $sv_Type - (optional) The "Type" of value you intend to write.
;                        This is set to 'dword'(32bit(4byte) signed integer)
;                        by default.  See the help file for DllStructCreate
;                        for all types.  An example: If you want to write a
;                        word that is 15 characters in length, you would use
;                        'char[16]' since a 'char' is 8 bits (1 byte) in size.
; Return Value(s):   On Success - Returns 1
;               On Failure - Returns 0
;               @Error - 0 = No error.
;                      1 = Invalid $ah_Handle.
;                      2 = $sv_Type was not a string.
;                      3 = $sv_Type is an unknown data type.
;                      4 = Failed to allocate the memory needed for the DllStructure.
;                      5 = Error allocating memory for $sv_Type.
;                      6 = $v_Data is not in the proper format to be used with the
;                         "Type" selected for $sv_Type, or it is out of range.
;                      7 = Failed to write to the specified process.
; Author(s):      Nomad
; Note(s):         Values sent must be in Decimal format, unless specified as a
;               'char' type, then they must be in ASCII format.  Also note
;               that size ('char[size]') for all 'char' types should be 1
;               greater than the actual size.
;==================================================================================
Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   Local $v_Buffer = DllStructCreate($sv_Type)
   
   If @Error Then
      SetError(@Error + 1)
      Return 0
   Else
      DllStructSetData($v_Buffer, 1, $v_Data)
      If @Error Then
         SetError(6)
         Return 0
      EndIf
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
   
   If Not @Error Then
      Return 1
   Else
      SetError(7)
        Return 0
   EndIf
   
EndFunc

;==================================================================================
; Function:         _MemoryClose($ah_Handle)
; Description:      Closes the process handle opened by using _MemoryOpen().
; Parameter(s):      $ah_Handle - An array containing the Dll handle and the handle
;                         of the open process as returned by _MemoryOpen().
; Return Value(s):   On Success - Returns 1
;               On Failure - Returns 0
;               @Error - 0 = No error.
;                      1 = Invalid $ah_Handle.
;                      2 = Unable to close the process handle.
; Author(s):      Nomad
; Note(s):
;==================================================================================
Func _MemoryClose($ah_Handle)
   
   If Not IsArray($ah_Handle) Then
      SetError(1)
        Return 0
   EndIf
   
   DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
   If Not @Error Then
      DllClose($ah_Handle[0])
      Return 1
   Else
      DllClose($ah_Handle[0])
      SetError(2)
        Return 0
   EndIf
   
EndFunc

;==================================================================================
; Function:         SetPrivilege( $privilege, $bEnable )
; Description:      Enables (or disables) the $privilege on the current process
;                  (Probably) requires administrator privileges to run
;
; Author(s):      Larry (from autoitscript.com's Forum)
; Notes(s):
; http://www.autoitscript.com/forum/index.php?s=&showtopic=31248&view=findpost&p=223999
;==================================================================================

Func SetPrivilege( $privilege, $bEnable )
   
    Const $TOKEN_ADJUST_PRIVILEGES = 0x0020
    Const $TOKEN_QUERY = 0x0008
    Const $SE_PRIVILEGE_ENABLED = 0x0002
    Local $hToken, $SP_auxret, $SP_ret, $hCurrProcess, $nTokens, $nTokenIndex, $priv
    $nTokens = 1
    $LUID = DLLStructCreate("dword;int")
    If IsArray($privilege) Then    $nTokens = UBound($privilege)
    $TOKEN_PRIVILEGES = DLLStructCreate("dword;dword[" & (3 * $nTokens) & "]")
    $NEWTOKEN_PRIVILEGES = DLLStructCreate("dword;dword[" & (3 * $nTokens) & "]")
    $hCurrProcess = DLLCall("kernel32.dll","hwnd","GetCurrentProcess")
    $SP_auxret = DLLCall("advapi32.dll","int","OpenProcessToken","hwnd",$hCurrProcess[0],  _
            "int",BitOR($TOKEN_ADJUST_PRIVILEGES,$TOKEN_QUERY),"int_ptr",0)
    If $SP_auxret[0] Then
        $hToken = $SP_auxret[3]
        DLLStructSetData($TOKEN_PRIVILEGES,1,1)
        $nTokenIndex = 1
        While $nTokenIndex <= $nTokens
            If IsArray($privilege) Then
                $priv = $privilege[$nTokenIndex-1]
            Else
                $priv = $privilege
            EndIf
            $ret = DLLCall("advapi32.dll","int","LookupPrivilegeValue","str","","str",$priv,  _
                    "ptr",DLLStructGetPtr($LUID))
            If $ret[0] Then
                If $bEnable Then
                    DLLStructSetData($TOKEN_PRIVILEGES,2,$SE_PRIVILEGE_ENABLED,(3 * $nTokenIndex))
                Else
                    DLLStructSetData($TOKEN_PRIVILEGES,2,0,(3 * $nTokenIndex))
                EndIf
                DLLStructSetData($TOKEN_PRIVILEGES,2,DllStructGetData($LUID,1),(3 * ($nTokenIndex-1)) + 1)
                DLLStructSetData($TOKEN_PRIVILEGES,2,DllStructGetData($LUID,2),(3 * ($nTokenIndex-1)) + 2)
                DLLStructSetData($LUID,1,0)
                DLLStructSetData($LUID,2,0)
            EndIf
            $nTokenIndex += 1
        WEnd
        $ret = DLLCall("advapi32.dll","int","AdjustTokenPrivileges","hwnd",$hToken,"int",0,  _
                "ptr",DllStructGetPtr($TOKEN_PRIVILEGES),"int",DllStructGetSize($NEWTOKEN_PRIVILEGES),  _
                "ptr",DllStructGetPtr($NEWTOKEN_PRIVILEGES),"int_ptr",0)
        $f = DLLCall("kernel32.dll","int","GetLastError")
    EndIf
    $NEWTOKEN_PRIVILEGES=0
    $TOKEN_PRIVILEGES=0
    $LUID=0
    If $SP_auxret[0] = 0 Then Return 0
    $SP_auxret = DLLCall("kernel32.dll","int","CloseHandle","hwnd",$hToken)
    If Not $ret[0] And Not $SP_auxret[0] Then Return 0
    return $ret[0]
EndFunc  ;==>SetPrivilege

#endregion

Codigo:
Código:
#NoTrayIcon
#include <NomadMemory.au3>
SetPrivilege("SeDebugPrivilege", 1)
;Credito: Vitrix Maggot
;------------------------------------------------------------------------------------------------------------
$Mem_Address = 0x00C3AEBA ; Endereço a Ser Alterado
$Mem_Process = "PINBALL.EXE" ; Processo a Ser Alterado
$Mem_Change = "9999999" ; Novo Valor a Ser Inserido
;------------------------------------------------------------------------------------------------------------
$Mem_PID = ProcessExists($Mem_Process)
$Mem_Open = _MemoryOpen($Mem_PID )
$Mem_HexEdit = "0x" & Hex($Mem_Change)
;------------------------------------------------------------------------------------------------------------
Run(@ProgramFilesDir & "\Windows NT\Pinball\PINBALL.EXE",@ProgramFilesDir & "\Windows NT\Pinball\",@SW_SHOW)
Func Trainer()
$Mem_PID = ProcessExists($Mem_Process)
$Mem_Open = _MemoryOpen($Mem_PID)
$Mem_Read = _MemoryRead($Mem_Address, $Mem_Open)
_MemoryWrite($Mem_Address,$Mem_Open,$Mem_HexEdit)
Exit
EndFunc
Func Close()
Exit
EndFunc
;------------------------------------------------------------------------------------------------------------
HotKeySet("{SPACE}","Trainer") ; aciona o trainer e fecha em seguida
HotKeySet("{ESC}","Close") ; fecha o trainer em caso de travamentos
;------------------------------------------------------------------------------------------------------------
While 1
Sleep(100)
WEnd
;------------------------------------------------------------------------------------------------------------
Exit
Credito: Vitrix Maggot
uNreal
uNreal
ADM
ADM


Voltar ao Topo Ir em baixo

Voltar ao Topo


 
Permissão neste fórum:
Você não pode responder aos tópicos neste fórum