UnrealSkill-VIP
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

[Source] Chams D3D9 / Chams em DirectX 9

Ir para baixo

[Source] Chams D3D9 / Chams em DirectX 9 Empty [Source] Chams D3D9 / Chams em DirectX 9

Mensagem por uNreal 30/10/2018, 22:57

Crédito:DirectEx

Código:
    #pragma comment (lib, "d3dx9.lib")
    #pragma comment (lib, "d3d9.lib")
   
    #include <Windows.h>
    #include <d3d9.h>
    #include <d3dx9.h>
    #include <iostream>
    #include <fstream>
    #include <detours.h>
    #include <stdio.h>
    #include <vector>
    #include "d3d9types.h"
   
    using namespace std;
   
    //Chams
    #pragma intrinsic(_ReturnAddress)
    #define Player_ReturnAddress 0x6362A6
    //Chams
   
    #define HOOK(func,addy)   o##func = (t##func)DetourFunction((PBYTE)addy,(PBYTE)hk##func)
    #define D3D_RELEASE(D3D_PTR) if( D3D_PTR ){ D3D_PTR->Release(); D3D_PTR = NULL; }
    #define ES   0
    #define DIP   1
    #define RES 2
   
    DWORD VTable[3] = { 0 };
    DWORD WINAPI FindWin(LPVOID);
    DWORD D3DEndScene;
    DWORD D3DReset;
    DWORD D3DDrawIndexedPrimitive;
    DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID);
    PDWORD Direct3D_VMTable = NULL;
   
    BYTE CodeFragmentES[5] = { 0, 0, 0, 0, 0 };
    BYTE CodeFragmentR[5] = { 0, 0, 0, 0, 0 };
    BYTE CodeFragmentDIP[5] = { 0, 0, 0, 0, 0 };
   
    HRESULT WINAPI Direct3DCreate9_VMTable(VOID);
    HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
    typedef HRESULT(WINAPI* tEndScene)(LPDIRECT3DDEVICE9 Device);
    typedef HRESULT(WINAPI* DrawIndexedPrimitive_)(LPDIRECT3DDEVICE9 Device, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount);
    typedef HRESULT(WINAPI* tDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 Device, D3DPRIMITIVETYPE PrimType, INT BaseVertexIndex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount);
    typedef HRESULT(WINAPI* tReset)(LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
    tReset oReset;
    DrawIndexedPrimitive_ oDrawIndexedPrimitive = NULL;
    tEndScene oEndScene;
   
   
   
    DWORD FindDevice(DWORD Len)
    {
       DWORD dwObjBase = 0;
   
       dwObjBase = (DWORD)LoadLibrary("d3d9.dll");
       while (dwObjBase++ < dwObjBase + Len)
       {
          if ((*(WORD*)(dwObjBase + 0x00)) == 0x06C7
             && (*(WORD*)(dwObjBase + 0x06)) == 0x8689
             && (*(WORD*)(dwObjBase + 0x0C)) == 0x8689
             ) {
             dwObjBase += 2; break;
          }
       }
       return(dwObjBase);
    }
   
    DWORD GetDeviceAddress(int VTableIndex)
    {
       PDWORD VTable;
       *(DWORD*)&VTable = *(DWORD*)FindDevice(0x128000);
       return VTable[VTableIndex];
    }
   
    //Generate Texture for chams
    LPDIRECT3DTEXTURE9 White;
    LPDIRECT3DTEXTURE9 Pink;
    LPDIRECT3DTEXTURE9 Black;
    LPDIRECT3DTEXTURE9 Blue;
    LPDIRECT3DTEXTURE9 Red;
    LPDIRECT3DTEXTURE9 Yellow;
    LPDIRECT3DTEXTURE9 Green;
    LPDIRECT3DTEXTURE9 Purple;
    LPDIRECT3DTEXTURE9 Cyan;
    LPDIRECT3DTEXTURE9 Turqoise;
    LPDIRECT3DTEXTURE9 Orange;
    //Generate Texture for chams
   
   
   
    //----------------------------------------------------------------------------------------------------//
   
   
   
   
    //Generate Texture for chams
    HRESULT GenerateTexture32(IDirect3DDevice9* pDevice, IDirect3DTexture9** pTexture, DWORD dwColor)
    {
       if (FAILED(pDevice->CreateTexture(8, 8, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, pTexture, NULL)))
          return E_FAIL;
   
       D3DLOCKED_RECT d3dlr;
       (*pTexture)->LockRect(0, &d3dlr, 0, 0);
   
       BYTE* pDstRow = (BYTE*)d3dlr.pBits;
       DWORD* pDst32;
   
       for (int y = 0; y < 8; y++) {
          pDst32 = (DWORD*)pDstRow;
   
          for (int x = 0; x < 8; x++)
             *pDst32++ = dwColor;
   
          pDstRow += d3dlr.Pitch;
       }
   
       (*pTexture)->UnlockRect(0);
   
       return S_OK;
    }
    //Generate Texture for chams
   
    HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 Device, D3DPRIMITIVETYPE PrimType, INT BaseVertexIndex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
    {
       //DIP
   
       //Chams
       void* ReturnAddress = _ReturnAddress();
       if (ReturnAddress != NULL && ReturnAddress == (void *)Player_ReturnAddress)
       {
          Device->SetTexture(0, Red);
          Device->SetRenderState(D3DRS_ZENABLE, false);
          Device->DrawIndexedPrimitive(PrimType, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
          Device->SetRenderState(D3DRS_ZENABLE, true);
          Device->SetTexture(0, Blue);
       }
       //Chams
   
       return oDrawIndexedPrimitive(Device, PrimType, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
    }
   
    HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 Device, D3DPRESENT_PARAMETERS* PresP)
    {
       //Reset
       return oReset(Device, PresP);
    }
   
    HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 Device)
    {
       //Chams
       GenerateTexture32(Device, &Green, D3DCOLOR_ARGB(255, 0, 255, 0));
       GenerateTexture32(Device, &Red, D3DCOLOR_ARGB(255, 155, 0, 0));
       GenerateTexture32(Device, &Blue, D3DCOLOR_ARGB(255, 0, 0, 255));
       GenerateTexture32(Device, &Orange, D3DCOLOR_ARGB(255, 255, 165, 0));
       GenerateTexture32(Device, &Yellow, D3DCOLOR_ARGB(155, 155, 155, 0));
       GenerateTexture32(Device, &Pink, D3DCOLOR_ARGB(255, 255, 192, 203));
       GenerateTexture32(Device, &Cyan, D3DCOLOR_ARGB(255, 0, 255, 255));
       GenerateTexture32(Device, &Purple, D3DCOLOR_ARGB(255, 160, 32, 240));
       GenerateTexture32(Device, &Black, D3DCOLOR_ARGB(255, 0, 0, 0));
       GenerateTexture32(Device, &White, D3DCOLOR_ARGB(255, 255, 255, 255));
       //Chams
   
   
    Device}
   
   
    LRESULT CALLBACK MsgProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
       return DefWindowProc(hwnd, uMsg, wParam, lParam);
    }
    void DX_Init(DWORD* table)
    {
       WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, "DX", NULL };
       RegisterClassEx(&wc);
       HWND hWnd = CreateWindow("DX", NULL, WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, GetDesktopWindow(), NULL, wc.hInstance, NULL);
       LPDIRECT3D9 pD3D = Direct3DCreate9(D3D_SDK_VERSION);
       D3DPRESENT_PARAMETERS d3dpp;
       ZeroMemory(&d3dpp, sizeof(d3dpp));
       d3dpp.Windowed = TRUE;
       d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
       d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
       LPDIRECT3DDEVICE9 pd3dDevice;
       pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pd3dDevice);
       DWORD* pVTable = (DWORD*)pd3dDevice;
       pVTable = (DWORD*)pVTable[0];
   
       table[ES] = pVTable[42];
       table[DIP] = pVTable[82];
       table[RES] = pVTable[16];
   
       DestroyWindow(hWnd);
    }
   
    //Hook
    DWORD WINAPI MyThread(LPVOID)
    {
       while (GetModuleHandle("d3d9.dll") == NULL) {
          Sleep(250);
       }
   
       DX_Init(VTable);
   
       HOOK(EndScene, VTable[ES]);
       HOOK(DrawIndexedPrimitive, VTable[DIP]);
       HOOK(Reset, VTable[RES]);
   
       return 0;
    }
   
    BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
       if (dwReason == DLL_PROCESS_ATTACH) {
   
          CreateThread(0, 0, MyThread, 0, 0, 0);
       }
   
       return TRUE;
    }
uNreal
uNreal
ADM
ADM


Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos